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Blake 1.6.0 for Maya

Free character rig for Maya

License
Button download
54,850 Downloads

Compatibility

  • 9.x, 2009, 2008, 8.x

Operating Systems

  • Windows

History

Created:03/02/2009
Last Modified:12/16/2016
File Size: 1.12 MB

Feature Request

Allowable usage of Blake's rig

Status:pending
Date:03/16/2010
Submitted by:ahobbit ahobbit
Jason, I was wondering if it would be OK to use the Blake rig (or rig-o-matic if that would be the better way to go) to rig my own character mesh, animate it in Maya, and then output a series of sequential images which would be used to display an animated character for a commercial 2D game. I’m wouldn't use either the Blake mesh or rig directly in the game, but it would be cool to use the rig to create character animations for various other character meshes. I'm actually trying to figure out whether such animations for 2D games is worth doing using Maya, or if it is simpler/faster to draw them using 2D animation software like ToonBoom. Such software can produce inbetweens if the animation move planar to the viewscreen, but if characters need to rotate toward or away from the viewing screen, perhaps using Maya to animate would be a better way to go, which is why such an outstanding rig as yours looks so useful! The only drawback is whether posing such a full-featured rig would take a lot of time per pose.

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