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AdvancedSkeleton 3.9.9 for Maya (maya script)

AdvancedSkeleton is a collection of Maya tools for doing character setup

License
Button download
125,248 Downloads

Compatibility

  • 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:09/26/2000
Last Modified:01/03/2017
File Size: 28.3 KB

Bugs

v3.7 - FILE EXTENSIONS FOR ICONS ARE INCORRECT: Maya 2011 or newer for Mac

Statuspending
Priorityhigh
Date11/23/2011
Submitted byj stroy j stroy
FILE EXTENSIONS FOR ICONS ARE CHOSEN INCORRECTLY as .iff rather than .png

The bug is that .iff is chosen for mac, regardless of the maya version number.  Correct function is to choose .png as the icon type for maya 2011 or newer regardless of OS platform.  This error occurs at several locations in the scripts and provided biped selector, etc.

The patch is to fix the way it chooses image file extensions..  there is logic that checks maya version number and THEN if it is running on a mac.  These IF statements just need to be in the OPPOSITE order, meaning check if mac, and then check if maya 2011 or newer. 

do a manual install by copying the AdvancedSkeleton folder into this directory : /Users/pick_your_username/Library/Preferences/Autodesk/maya/pick_your_maya_version/prefs/scripts

To get the PoseDesigner and Selector to work more correctly, showing the images and save and load poses on maya 2011 or newer on the mac, the AdvancedSkeleton 3.7 scripts need to be patched.  The icon image location is used by the scripts to find the associated data files.. so if the icon location is broken, the whole thing won't work and you get a negative index $tempString error.

Do a multi-file search of the AdvancedSkeleton scripts & subdirectories with something like TextWrangler for "iff"  to find this bug in several locations in the AdvancedSkeleton scripts.  change the logic by cutting the 2 lines of  "if (about -mac) ..." and pasting it before the if (>=2011).    Because for may 2011 and newer (regardless of the platform) .PNG is the correct file format to use for both the icons and the 32bit BGicons.


I haven't worked through the .mov pose preview bug yet..  It would be nice to have a checkbox to skip generating a .mov since that is so slow.

Hopefully this is fixed in future versions beyond 3.7

Comments on this bug:

  • Joel Anderson

    Joel Anderson said almost 13 years ago:

    Did that...Changed the text in the bipedSeletor.mel, asProcedures.mel etc, etc. The icon show up. But scripts still don't work. I must have missed something. Do you have it working for 2011 on a Mac?...Please post a link to those files?

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