Hello, I'm having some trouble with the blend shapes of my model, when I activate a blend shape it works fine but when I rotate the head or neck the vertices of the activated blend shape move. As you can see in the image the eye is closed but because I rotated the head the vertices are penetrating the eye ball.

Any ideas?

Thanks for your time!

  • created

    Nov '11
  • last reply

    Nov '11
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Can you give the scene file ? Or check the deformation order for the blendShape.