Hey everyone, so I am writing a plugin that will take selected animated objects and combine them into a new mesh and bake the mesh positions out to a geometry cache.
Everything is working great as far as creating a new mesh from the object's mesh data and even updating the vertex positions, but I am stumped on the geometry cache part.
Could someone point me in the right direction or briefly describe the process of hooking up and creating a geometry cache from scratch? I don't quite understand all the node connections and I feel that I am missing some important parts.
Is it possible to create a geometry cache soley from the API ?
Any information would be much appreciated. Thank you!
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Jul '12
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Jul '12
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