Hi, I am re-writing my rigging script and I can not figure this one out. I need to freeze a joint's rotations but this changes something in the joint and I can not figure out what. The joint might have values but the one I test does not i just freeze the rotations wich are already zero. The visual display in the viewport of the joint looks like its rotating, but the local rotiation axis and rotation value stayes the same(I check the values). If I freeze again it does it again. Does maya may be just redraw the joint differantly every time or am I missing somthing?
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Dec '13
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Dec '13
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