Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
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Modern Lounge Interior Editor's Pick
3D light and spacious interior of a modern lounge with a scenic view containing mountains in the background26373 Views
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Female Vampire Editor's Pick
Hi guys, here is my first 3D art work of 2008. I am a big fan of vampire stories, so I made this art work for fun. ^ ^ Hope you guys will love her. C&C are most welcome. My studio: http://www.greenforeststudio.com
31226 Views
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Arrogant Little Prince Editor's Pick
The arrogant little prince and his little minions. Just a simple
character art. Critiques are welcome, particularly on the design of the
characters. Modeled in Maya and rendered in Mental Ray.10718 Views
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Waiting Help Editor's Pick
Image created for a contest. Inpired in Silent Hill videogames and the characters of Carlos Huante
You can find a Hi resolution image here:
http://www.ilusiondigital.com/ghostcityHI.jpg
17926 Views
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Forest Fiend Editor's Pick
I've decided to place the two characters I did in a scene, fighting a giant plant monster a marlboro lookalike. I recommend viewing this pic with your favourite rpg's battle music. Its not a technical piece or a piece with a deep philosophical meaning. My aim is to create a light fun piece that recreates a role-playing-game type of atmosphere.14808 Views
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The unicorn and the magician Editor's Pick
A stereotypical RPG style characters inspired from role playing games (Final Fantasy, etc).
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Modeled using Maya and Zbrush and rendered in Mental Ray.
19036 Views
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Marianas II Editor's Pick
A reworking of a digital painting I did last year. I did a sketch for the painting, and the final result was very different. This is closer to the original design. The lilipad shaped towers were built in max, rendered in brazil, everything else was painted in photoshop, the rocks, the background, the ships, etc.9999 Views
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Gas Walker I Editor's Pick
Been working on this one off and on for about a year. This is one of those images that started out cool, got really, really ugly looking, then kinda came together at the end again. The image has probably been overhauled 3 or 4 times, but I decided to stick with the original composition, and maybe some alternate compositions will appear as sequels in the coming years. Everything modeled in max, the creatures uses my WireBundler script heavily. While no geometry appears in the final image, the original concept for the creature came from experiments using Groboto, a procedural modeling tool by Braid. Rendered in Brazil, comp in photoshop. I decided to inject a bit of a narrative in this image, which is rare, my work is usually a little more abstract.11707 Views
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Darkness Monster Editor's Pick
Hello Everybody!Â
 This is my first post here I hope you like the work!Â
 Image create by Steve Jubinville ( Modeling Xsi / Zbrush) and Yanick Gaudreau ( Texture / Lighting)Â
 Short Description about this image:Â
 Darkness Monster:Â
In creating this character, our main goal was to produce a realistic short 3D animation film.
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In order to do so, certain aspects have been inspired by movies such as The Lord of the Ring" (inspired the characters height and the all-over fantasy look & feel of the movie), King Kong" inspired us for the creature battle scenes and War Harmer and the War Craft inspired us when designing accessories and armors used for the film.
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Our concept is mostly based on the use of lighting we wanted to create a bright and well-lit atmosphere, which is contrary to more popular dark and evil creatures we usually see in these types of animations. We wanted to focus on the characters traits and expressions.
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The character stands out because we have a ray of light streaming from left to right through the clouds of a stormy sky. It helps accentuate the focus on the character and makes it seem come to life.
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Also in this setting, weve focused on the characters height and proximity so it dominates its environment and seems like its about to jump of-screen. Weve taken care to not show too much of its body, putting the focus on the creatures face and its seemingly cold and cruel stare.
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The idea behind the creatures development was to inspire ourselves of known creatures such as a dinosaur, for its look in general and also for its strength; an alligator, for its slimy and scaly body, and a ram inspired the creatures body shape and horns. The rocky background makes for a cold and unfriendly environment and gives the illusion that it is entirely dominated by the creature, creating a very hostile setting. We wanted it to seem like hes ready to take over the world.
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Our creature uses anything he can find as an adornment. Thats why there are jagged pieces of armor and bones on his armor. His morphology is pointed out by making the skin very pale and by adding a few scarce hairs here and there and by giving him very dark eyes. Moreover, the paleness of the skin helps bring out the different tones of color in the armor and in the accessories.
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The images static feel was erased by using a motion blur radial, which was inspired by an action shot picture of a repeated movement.
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In short, all the enumerated aspects are what make the essence of the image: weve carefully proportioned lighting, textures and paid special attention to modeling details to ensure a extremely realistic feel to the character and its surroundings.
20615 Views
