Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Sweet Pretence. Editor's Pick
hello there everyone...:), sharing a portraiture, of a girl at a masquerade. wanted to give colors and lights of a ball/party and worked to achieve that special ambience.
ive painted this using tablet in artrage. its all self-visualized and from scratch. no reference used, its all from my mind.
ah...its one of those sweet encounters that stay in our minds for long...:).
pleasure viewing.
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regards,
waheednasir.
www.waheednasir.com
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10655 Views
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Planetary Defense Editor's Pick
Had some bad health problems these past 3 months, I'm so happy to be
well enough to actually get excited about making my own art again.
While I didn't mean to, the image shares a similar theme and
composition to my Swirling Sands
image, so you may consider this a sequel. Modeled / shaded in max,
rendered in Brazil, photoshop for the atmosphere and then a bunch of
painting on top to add all the details.15867 Views
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Alternative Birth Editor's Pick
A lot of friends upon seeing this image say "That's disturbing", which
I suppose was the original point. The orafice is photomanipulation, the
wires are cg rendered with Brazil's Depth Of Field, tons of post
processing in photoshop to adjust colors and give that ethereal bloom.
Yes, I love wires a lot, but then again you probably knew that already.14629 Views
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Swirling Sands Editor's Pick
While a lot of this is painted, there's enough 3d in there to still
call it a 3d image. The towers are the most prominent 3d element, the
sand dunes are a mixture of paint and heavily manipulated photographs
of real desert dunes. I kept the image a little loose so it wouldn't
feel overworked, so feel free to consider it a sketch / concept piece
if you like.14337 Views
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Gas City 2 Editor's Pick
A quicky image that was originally going to be mostly 2D, but ended up
mainly 3D with some 2d postprocessing and a few paint touchups.
Rendered in Brazil, post processing in Photoshop. This was mainly an
exercise in thick atmosphere and backlit silhouettes.15824 Views
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The Gathering II Editor's Pick
This originally started as one of my Reaper series, but in the end I
felt it looked better with a few Reapers in there, and so it was
renamed to be part of my Gathering series. Wires using my wirebundler
script, the model is half power solids, half subdivs, tons and tons of
postprocess work in photoshop. Rendered in Brazil.14016 Views
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Entry Point 2 Editor's Pick
Used Power Solids for a few of the pieces of the main connector, but
this is primarily a polygonal model. The wires were done with a new
version of wireBundler (a script I wrote) that lets me assign geometry
to the wires using pathdeform. I spent a lot of time on the wires,
since I'm sort of bored with the whole smooth wires with a texture map
thing, it was time to get more details in there like connectors and
such. The wound is a complex hand painted texture map with several
layers. Rendered in Brazil, post process in Photoshop. While this image
and Alternative Birth have some similarities, this really was always
intended to be a sequel to my Entry Point image, and thematically works
better as such since the wires were exploding out in Alternative Birth,
and here the wires are entering in.12499 Views
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Princess Violet Editor's Pick
Violet is a young princess who leads her sheep to conquer the wolves :)
My work shows the moment, which she gamboled in the backyard after the final battle.
Hope you like it.13825 Views
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The Reaper IX Editor's Pick
Quite a mix on this one, lots of 3D, lots of manipulated photos, lots of painting. The image started as a painting to get the overall atmosphere and the ominous black figure. Then I added the 3d elements made in max and rendered with brazil such as the face, the cloth (no cloth sim used, just modeled geometry), and other robotic elements. Then I used a bunch of photos I took last year from various construction sites to plus out the model. The complex part was integrating everything together lighting wise, since many of the photographic elements had lighting that didn't match up. Still kept it a little loose, didn't want to overwork this one. Part 9 in the ongoing reaper series.19319 Views
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Earth Dweller Editor's Pick
Many interesting creatures live in the fantasy forest. Faeries, Goblins, Gnomes, many a friend have explored these themes in art. My take on the forest creature has far more tentacles. Constructed primarily using scatter, I made a single tentacle, copied it around a zillion times, then hand modified their positions into more interesting clumps. Then a LOT of photoshop work, mixing real photos and straight ahead painting to make a super textural result. I wanted to let the viewer smell the dirt. Modeled in max, rendered in Brazil, everything else photoshop.14050 Views
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Mortal Terror Editor's Pick
While I can't pinpoint the initial inspiration (this composition just sorta came to me one night while I was drifting off to sleep), the final figure kind of looks like a tribal doll of some sort. Maybe a mechanical voodoo doll who has trapped a mortal soul in an electronic hell. The figure screams in agony at its imprisonment. Modeled in Max, rendered in Brazil, the hair was generated with Wirebundler, and the mist and sky painted in photoshop.15823 Views
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The jungle Editor's Pick
I wanted to make an complex environment, so the jungle came to my mind.
If you want to see higer resolution, follow this link - http://www.radoxist.com/download/my_works/stills/jungle_hires.jpg.
It was completly done in 3ds max, rendered in mental ray. The figures are just for pushing the idea a bit, posed in 3dsmax and redrawn in PS.22381 Views
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Trapped Editor's Pick
Blu and Yellow Macaw. I tried to catch an unusual angle view following some reference photos I took recently....Sad to see it behind bars...
Modeled with Maya 8.0, rendered with MentalRay. For lighting setup I used an HRDI probe and 2 point lights .No Postwork, only contrast enhancement with Photoshop.
Hope you like:)23557 Views
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