Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
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Mercedes Benz Editor's Pick
Modeled in Maya, rendered with Mental ray.
In modelling used poly/subdivision technique.
High poly.28683 Views
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FlatLivingroom1 Editor's Pick
This is my recent interior was done in max8.0.
C&C are welcome.
THX.
Ebad Ahmadzadeh
Activex_exe@yahoo.com
Looking for Joboffers
40330 Views
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FlatLivingroom2 Editor's Pick
All was done in 3dsmax8.0 and vray.
C&C are welcome.
THX.
Ebad Ahmadzadeh
activex_exe@yahoo.com
Looking for fulltime works in CA / US or AU
45377 Views
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Exploration Editor's Pick
Collaboration Work.
3d Modeling/Texturing : Hoa Tu Ngoc
2D Concept/Matte Painting: Â Andi Drude
30961 Views
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Macaw . Painted in Artrage, using tablet. Editor's Pick
hello there, sharing a portrait of a parrot "Macaw", that i painted in Artrage, using tablet. done with bold, expressive brushwork, for a loose, impressionistic look. better to be viewed from a distance of about 4 to 5 ft.
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happy viewing.
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regards,
waheednasir.
www.waheednasir.com
22656 Views
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BMW 3er series 02 Editor's Pick
Modeling by : NURBS in 3DS MAX 7.0
Rendering by : Alias ImageStudio 2.0
18358 Views
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BMW 3er Series 01 Editor's Pick
Modeling by : NURBS in 3DS MAX 6.0
Rendering & Lighting by : Brazil r/s V1.2
18492 Views
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Paparazzi Exposed Editor's Pick
Done in Maya and mental ray. Textures in Bodypaint with the "Humans and Creatures" texture CD from 3D Total Textures. Photoshop for DOF and signature.
Here you have a close-up of his face:
And a wire:
Hope you like it!
46925 Views
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Smoking Creature Editor's Pick
This character was created fro D'Artiste : Character Modeling 2 from Balistic.
Inspired by myself at work in front of my computer.
43866 Views
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Trio Editor's Pick
this is a 3D/2.5D/2D sculpture/painting done mainly in zbrush with a lil bit of help from photoshop. I let some polygons showing to give it an unpolished look.
The face is a lowres(20000poly) version of a model of mine.
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It's not much, but I hope you like it. :)25378 Views
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Sitting room Editor's Pick
I've Modeled ,designed ,Rendered this scene with 3dSmax8.0 in 3 days.
This is a sample for clients.
I'm looking for Full/Part time jobs in CA/US and Australia.
I hope you like it.
Ebad Ahmadzadeh
Ebad.Ahmadzadeh@gmail.com
36405 Views
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Z-Carrier crew Editor's Pick
I wanted to do a complex head, with maximum details like gears etc... A carrier crew offered me the possibility to push cloth details extremly far , and mix with mechanics details for the headphone attach and microphone.
The picture is rendered in zbrush, color adjust and background on photoshop.
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You can download the high res version on my website :
http://sebleg.free.fr/2006/Carrier_Crew.jpg
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59121 Views
