Creation Results
▼ Images
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Full view of whaleshark with wireframe. Texture is fully selfmade.
158 Views
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I created a low-poly version of a high-poly ZBrush mesh with 3D Coat.
The features of the highpoly mesh were transforemd into a normal map by baking.
Frontview with and without wireframe.80 Views
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UV mapping of table. Adjusted color and and structure of wood texture with PS.
85 Views
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This is a lowpoly mesh for a room scenery I'am currently working on.
The whole scene will be published soon.87 Views
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Enlarged view of head/face. Seperate objects are being used as eyes.
79 Views
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First highpoly character without wireframe.
"Tentacles" were created with NURBS.
Consists of 17574 Verticies, 35133 Edges and 17559 Faces.75 Views
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Frontview of an anchor with wireframe. The task was to create several highpoly meshes.
It consists of 7076 Verticies, 14148 Edges and 7060 Vertices.
82 Views
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