1. White Wine Glass
2. Snifter
3. Bordeaux Glass
4. Burgundy Glass
5. Champagne Flute
6. Wine Bottle
If even more polygon mesh density is needed (for print resolution renders), you can use smooth command on the model, the geometry is ready.
Normals are properly oriented so model is ready for interface shader application as well (glass-liquid-air). Normal angles are included in all formats (in *.obj also).
Thumbnails rendered with mental ray 3.7. Glass shader is mental ray`s mia_material_x with glass preset, no textures used. Geometry is two sided (backface cull is off), so it is ready for complex glass shaders (mental ray, Vray, etc.).
The model`s dimensions are in real world units [1:1 scale].
Polygon information:
Glases (every glass has same number of polys and verts):
faces.......8127 [126 tris and 8001 quads]
vertices...8066
Bottle:
faces.......3591 [126 tris and 3465 quads]
vertices...3530
In all - five glasses and a bottle:
faces.......44226
vertices...43860
Shaders and lights are not included.
*.lwo format is exported from modo 302.
Glass objects are properly named in the model: white_wine_glass, burgundy_wine_glass, etc.