Modeled and rendered (Mental Ray) in 3ds max 8 without plugins or post production.
Modeled primarily in quads so you can simply add a subdivision surface modifier and choose the mesh resolution.
The textures are 1024x1024 in BMP format.
- Grizzly Texture.bmp
- Grizzly Bump.bmp
- Grizzly Specular.bmp
Previews were rendered with 1 subdivision iterations.
The bear has mouth, tongue, and teeth modeled.
Remember to check out the preview pictures of the wire-frame topology and texture maps.
.MAX File Notes:
All other files were exported from this file.
The model works in 3D Studio Max 4 and
up (3DS Max 4,5,6,7,8,9..).
Lights, floor, and background included
.MB File Notes:
Model is not triangulated so you can use a subdivision surface modifier.
Materials included.
.XSI File Notes:
Model is not triangulated so you can use a subdivision surface modifier.
Materials included.
.LWO File Notes:
Model is not triangulated so you can use a subdivision surface modifier.
Materials included.
.OBJ File Notes:
The obj file was exported with quads intact so you can use a subdivision surface modifier.
.3DS File Notes:
The 3DS file includes low-poly model and a high-poly model, both with texture coordinates.