This is a complete kitchen interior with cabinets and sink, and created with gaming in mind. Low poly cabinets separated from each-other. Each counter tops is separated to, but can easily be scaled up and only use one to smooth out the edges. There is a possibility you need to play a little with the materials to make it perfect, but it looked good in 3DS max and blender(except for window door).
Files:
- FBX
- OBJ
- MAX
- BLEND (Created in blender)
- Texture ZIP (contains uv-mapings)
The doors are rotatable in the hinges pivot points. And draws can be pooled out.
"The Texture files contains uv-maps for all the cabinets and doors/draws. One or more textures on this 3D model have been created with photographs from . These photographs may not be redistributed by default; please visit for more information."
The game I'm gonna make to use this in, is a survival game for zombies. A game you will play in a real world map from google map. It will be realistic map from google maps, the placement of the buildings and roads will be accurate to the real world, but the buildings will not look accurate as in the real world. So you can find your own house to barricade for zombies and raid your real world neighbors for supplies. It will be a multiplayer game with te ability to craft(inspired by Minecraft) and rebuild the houses and build new ones. An FPS game.