File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
- The model has quadrangular polygons only
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 objects(Draw Calls)
- The model has dimensions 51 x 12 x 4 m (167 x 39 x 52 ft)
- The model contains
55 334 polys
110 668 tris
56 808 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
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Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
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- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
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