- original file format - max 2011
- to all objects and materials in a scene names are appropriated
- real world size (system units - mm)
- coordinates of the location of the model in space (x0, y0, z0)
- files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)
In formats c4d, dae, obj, fbx - model exported to standard materials (textures), not contain Vray shaders. In these formats, shaders need to be edited for the new studio for the final rendering.