Angroc
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Angroc commented on Straighten UV Shells for Maya by Martin Baadsgaard Report 2017-08-30 08:30:35 UTC
Great little script. Thanks for sharing! Still wish I could make the edgeloops of a shell be parallell.(more) -
Angroc added Modular Rigging Tools for Maya (Fully open source) for Maya as a favorite Report 2013-09-20 20:09:02 UTC
A new approach to a non-destructive, modular rigging workflow that allows you to set-up any type of character. (more)
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Angroc added JB Key Coloring for Maya as a favorite Report 2013-09-20 20:02:57 UTC
A simple tool to quickly and easily change key color (more)
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Angroc added dualview for Maya as a favorite Report 2013-09-20 20:01:19 UTC
A maya user interface for dualview displays. (more)
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Angroc added Pivot Control (JC_pivotControl) for Maya as a favorite Report 2013-09-20 20:00:10 UTC
Small UI that allows you to move the pivot to your mesh's min xyz, max xyz, center, another selected objects pivot, a selected vertex on your objec... (more)
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Angroc added ZV Dynamics for Maya as a favorite Report 2013-09-16 13:34:30 UTC
Adds inertial behavior to any object in your scene (more)
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Angroc added ZV Radial Blend Shape for Maya as a favorite Report 2013-09-16 13:29:33 UTC
Deformer node designed to make facial rigger's life easier! (more)
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Angroc added prAttractNode for Maya as a favorite Report 2013-09-16 13:25:34 UTC
Deformer that attracts mesh vertices to curve/nurbs/polymesh (more)
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Angroc added a feature request to PM_heatWeight for Maya Report 2010-08-28 14:50:39 UTC
Set the amount of influence bones
Hi, I work with the game engine Unity, and sadly this engine has a limit as to how many bones may influence the mesh. I was just wondering if it... (more)
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