bko123
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bko123 commented on For maya 2017 by Aleksandar Nadj Report 2020-04-01 17:36:57 UTC
bko123:
<div>I've updated this for 2017+, if anyone needs it.</div>
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bko123 posted in Download Older Versions in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2017-09-12 17:59:48 UTC
Does anyone know if it's possible to download older versions? Waiting for some fixes from Dustin and need version 2.1.6... (more) -
bko123 posted in Upper Arm Twist Bone Flipping in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2017-03-14 19:06:21 UTC
Hi Dustin, We are currently in production using your rig, and we've noticed that the upper arm twist joint has some issues with flipping ... (more) -
bko123 reported a bug on "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2014-03-19 18:58:44 UTC
Unable to Complete "Generate Rig"
On Maya 2012 x64<br /><br />Steps to Reproduce:<br />1. Use Preset "Bi-Ped (human)"<br />2. Create<br />3. Name character in "Character Name"<br />... (more)
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bko123 added a feature request to "Rapid Rig: Advanced" - Auto Rig for Maya Report 2013-07-25 15:41:39 UTC
Save/Load Control Curves Size/Shape Adjustments
After generating a rig, I usually have to go and adjust the controller curves size/shape by tweaking the control vertices to make it work with the ... (more)
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bko123 posted in Allow more flexibility with positioning of Jaw Bone in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2013-07-25 15:33:54 UTC
I've figured out how to turn off the limit translate information... just wondering if it has any negative side effects. (more) -
bko123 posted in Allow more flexibility with positioning of Jaw Bone in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2013-07-25 13:13:19 UTC
Hi Dustin,Would it be possible to allow placement of the jaw bone lower than the head joint on the Y-axis? We're working on some stylized characte... (more) -
bko123 posted in Rapid Rig and unity in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2013-07-25 13:05:05 UTC
Works perfectly (Unity and Mecanim)... I've been using it in production for the last year:) Just make sure to export SH skeleton. (more) -
bko123 posted in Neck Position in RRv2 in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2013-04-30 13:36:35 UTC
Working perfectly :) Thanks for the amazing support, Dustin! Best, Bill (more) -
bko123 posted in Neck Position in RRv2 in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2013-04-29 19:53:29 UTC
Hi Dustin, Just did a test where I generated a proxy (with one neck bone), moved the neck proxy object to where I wanted the neck bone, generate... (more)
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