BnTheMan
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BnTheMan added a feature request to UVDeluxe for Maya Report 2016-09-21 11:57:07 UTC
Toggle Texture border request revised
Pleasse ignore my last request, as I did not tell you which tool I am referring too. Here is the same request but with the tool I am referring too.... (more)
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BnTheMan added a feature request to UVDeluxe for Maya Report 2016-09-21 11:48:18 UTC
I love this script. I think it is easier than Nightshade. However, there is one thing that you have removed from the default UV editor and did not ... (more)
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BnTheMan posted in alpha Vertex Painting. Why Multiple UV sets in Rendering/Lighting/Shading Report 2013-07-18 15:14:26 UTC
I am looking forward in designing a simple 3d game. After some research on an issue I was having with repetivtive tiling on my textures, because I ... (more) -
BnTheMan posted in Grouping multiple curves that intersect with each other in MEL Report 2013-05-24 07:00:38 UTC
Maybe to get started, I am thinking I would need to find the locations of all duplicate curveIntersects. I could loop through the curveShape nodes ... (more) -
BnTheMan posted in Grouping multiple curves that intersect with each other in MEL Report 2013-05-22 18:55:13 UTC
Basically the whole point of this script, is to create the 3d intersecting roads based off of EP curves. The script will first find all interse... (more) -
BnTheMan posted in breaking intersected surfaces into separate meshes in MEL Report 2013-05-22 05:31:12 UTC
I wander if I should start a new topic? True, this is still under the same problem, but it has now become a totally different question from the top... (more) -
BnTheMan posted in breaking intersected surfaces into separate meshes in MEL Report 2013-05-21 20:47:21 UTC
Ok, so I have done some studing with the curveIntersect node and I have found some interesting results. I have found out that after cutting all of ... (more) -
BnTheMan posted in breaking intersected surfaces into separate meshes in MEL Report 2013-05-04 10:43:30 UTC
Trevor,Actually, I been working too, and I think I have come up with something. So far, I have a script that finds the intersect and places a circl... (more) -
BnTheMan posted in breaking intersected surfaces into separate meshes in MEL Report 2013-04-27 11:50:40 UTC
Ohhhhhhhhhh, ammmmmm I think I see what you did in the example. you used a pre-defined cross-road and are attaching the end edges to the edges that... (more)
Comment7 on feature request