ljilekor
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ljilekor posted in Custom FFDBase in Rigging/Character Setup Report 2015-03-09 11:35:53 UTC
Hi everybody (Hi Dr Nick!)When we create an FFD deformer, Maya creates a lattice and a base object.When we take a closer look at the FFD Deformer n... (more) -
ljilekor posted in Replacing a setupped mesh in Rigging/Character Setup Report 2014-12-11 08:31:33 UTC
I found the sollution...Because all reconnections happened by hand the blendshape deformer set was not updated.Just (re)added MESH_OLD to the blen... (more) -
ljilekor posted in Replacing a setupped mesh in Rigging/Character Setup Report 2014-12-10 11:58:01 UTC
Hi,This is a theoretical example, just to make my point. It 's aimed at the more advanced users.I need to replace a setupped object MESH_OLD with a... (more) -
ljilekor posted in Baking geometry on UV in Rendering/Lighting/Shading Report 2013-10-10 08:29:36 UTC
Ok... Set Trace to 'Yes' in step 1 and ur good to go. (more) -
ljilekor posted in Baking geometry on UV in Rendering/Lighting/Shading Report 2013-10-04 05:22:30 UTC
Thanks Jooja for the quick response.We use maya for animation and are not that familiar with MR rendering.I followed your guidance as good as I cou... (more) -
ljilekor posted in Baking geometry on UV in Rendering/Lighting/Shading Report 2013-10-03 11:22:38 UTC
Hi everyone,I'm looking for a way to bake geometry on a UV (sort of speak...)Let's illustrate:This is the scene I'd like to start from:A cylinder o... (more) -
ljilekor posted in Cycle on Compound Attrs in API Report 2013-05-28 03:32:14 UTC
Thanks a loat for the quick reply.Knowing that there had to be a solution I've been struggling with setDependentsDirty().After overheating, my brai... (more) -
ljilekor posted in Cycle on Compound Attrs in API Report 2013-05-27 06:19:47 UTC
Hi everybody! (Hi Dr Nick!)I'm having trouble with compound AttrsI added some simple code of a dummy plugin 'lls_DirtTrouble' to illustrate my prob... (more) -
ljilekor added a feature request to qDisplacement deformer for Maya Report 2012-11-20 08:44:44 UTC
We've been using DisplaceD for quite q while now. Because it's not available for 2013 we tried your qDisplacement. Great plug! Looking into i... (more)
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ljilekor posted in Corrective BlendShapes on a Wrap deformer. in Rigging/Character Setup Report 2011-07-08 08:47:48 UTC
I may be wrong because I havent tested... but,If the problem is finding the right tangent space in which a vtx is transformed for every deformer.Fo... (more)
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