Luca Fiorentini
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Luca Fiorentini posted in work with other models? in nEyeMaker for Maya Report 2014-11-29 11:56:05 UTC
Hi Vata, you could switch the geo model with the nEye or you can use the shader on your model's eyeball if you take care of mapping it in the sa... (more) -
Luca Fiorentini submitted the file nEyeMaker for Maya Report 2013-10-16 18:53:56 UTC
Fully procedural eye with control gui (more)
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Luca Fiorentini posted in Maya 2014 RMS4.0 in nMakeTx :: texture tiler for Arnold / Renderman for Maya Report 2013-08-24 12:14:22 UTC
Hi! Would you mind sendind me the jpgs and the makeTx.exe that you are using for testing? My email is luca.fiorentini AT gmail DOT com t... (more) -
Luca Fiorentini posted in Maya 2014 RMS4.0 in nMakeTx :: texture tiler for Arnold / Renderman for Maya Report 2013-08-24 11:05:43 UTC
Hi Laura, You don't need any special naming convention for the tool to work. This is the full list of accepted file types: '.bmp', '.cin', '... (more) -
Luca Fiorentini posted in Install guide in nMakeTx :: texture tiler for Arnold / Renderman for Maya Report 2013-06-06 19:06:28 UTC
To install the script, copy “nMakeTx.py” to your maya script folder (on windows “c:\Users\YOUR_USER_NAME\Documents\maya\scripts\”). Then call it f... (more) -
Luca Fiorentini submitted the file nMakeTx :: texture tiler for Arnold / Renderman for Maya Report 2013-05-15 21:32:33 UTC
A tool to tile yout textures from inside Maya (more)
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Luca Fiorentini submitted the file Mental Ray Shadow Map Manager for Maya Report 2012-08-22 22:06:32 UTC
A little UI that let you change Mental Ray Shadow Maps on all the selected lights at once (more)
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Luca Fiorentini submitted the file Render Attributes Manager for Maya Report 2012-08-22 22:06:13 UTC
A quick way to set render attributes on your selection (more)
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Luca Fiorentini submitted the file n_colorspace Mental Ray Shader for Maya Report 2012-08-22 22:05:51 UTC
A Nuke like colorspace node for Mental Ray to take care of the conversion to linear. (more)
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