nghia59
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nghia59 posted in Deleted rig and can't create a new one from proxy. in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2016-01-10 06:21:10 UTC
So I created a rig from the proxy then deleted it. I tried creating another rig from the set proxy with my bone placement and it gets half way thr... (more) -
nghia59 added "Rapid Rig: Modular" - Procedural Auto Rig for Maya as a favorite Report 2015-12-29 01:01:53 UTC
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative! (more)
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nghia59 added a feature request to "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2015-12-29 00:59:51 UTC
Generate a rig that matches UE4's skeleton?
Can you add support to build a skeleton that matches the one in UE4's naming and structure? Maybe one for Unity as well. :) Given that these 2... (more)
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nghia59 reported a bug on "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2014-01-06 09:36:00 UTC
<p> </p> <p> </p> <p>When I rig with the arms in a bent position and insert roll bones in the biceps the bones come out missaligned dur... (more)
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nghia59 posted in Hey Dustin. Huge issues with forearm roll bone. in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2012-07-20 12:01:34 UTC
Also as a note, this is my bind pose. It is the optimal way to get realstic deformations without losing proportions so it can't be changed. - n... (more) -
nghia59 posted in Hey Dustin. Huge issues with forearm roll bone. in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2012-07-20 11:38:33 UTC
Actually, now that I look at it through hypergraph it seems like the bone orientation might be locked or set at the wrong orientation. :/ - Nghia (more) -
nghia59 posted in Hey Dustin. Huge issues with forearm roll bone. in "Rapid Rig: Advanced" - Auto Rig for Maya Report 2012-07-20 11:16:04 UTC
I just bought the rig a few weeks ago hoping that it would give me an easy win for a personal project at home but it seems like the forearm roll bo... (more)
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