rachid
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rachid reported a bug on Export commandline renderScript for Maya Report 2017-11-01 10:26:38 UTC
<div>Hi</div> <div>I'm getting this error</div> <div># Error: ValueError: file <maya console> line 38: invalid literal for int() with base ... (more)
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rachid submitted the file OSL Shaders for Maya Report 2017-09-05 20:08:10 UTC
OSL shader for arnold but, can work with other renderer that support OSL, (more)
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rachid submitted the file arnold math nodes for Maya Report 2017-02-02 05:41:30 UTC
all houdini conversion and math nodes are build for Maya (more)
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rachid submitted the file Cusrom Fresnel Tool for Maya Report 2016-08-22 15:21:15 UTC
Create a custom fresnel (more)
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rachid submitted the file mtoa_Light_Grp & mtoa_Shadow_Grp for Maya Report 2016-08-12 11:43:53 UTC
Quick script to create lightGroup and shadowGroup (more)
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rachid submitted the file customTools_therenderblog for Maya Report 2016-08-03 12:09:06 UTC
simplified script that allow you to create custom fresnel under Arnold, mentalRay, and vRay (more)
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rachid submitted the file customTools_therenderblog for Maya Report 2016-08-03 12:07:47 UTC
simplified script that allow you to create custom fresnel under Arnold, mentalRay, and vRay (more)
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rachid submitted the file Maya custom tools - Therenderblog for Maya Report 2015-12-17 15:27:06 UTC
custom fresnel under Maya, Arnold,Vray,Mental ray, Python (more)
Comment6 on bug