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It's a beautiful model, but it's a bit of an unworkable rig by studio standards. I'll list the big issues with it.
-no clavicle/scapula controls.
-top IK spine control needs to have its pivot at about the center of the dragon's ribcage along it's spine, not at the base of the neck.
-base IK tail control does not swing entire tail despite setting its children controls to follow 10.
-mid IK neck controls should work just like the mid IK spine control with no rotational control.
-wing "fingers" need to have some sort of automation, and the elbow finger is just a bit silly.
-rear foot does not have a true quadrupedal setup. Where you have the main foot control should actually be the ball of its foot, and the model appears to have two heels, which is a bit silly. A big problem with this setup is that without being able to lock the ball of the foot, making the character sit on its entire foot is near impossible.
-front "hand" IK controls need to have switchable Root, World, and Chest space control.
Something that also would be nice is a root that has an adjustable pivot. When youre animating a flying dragon, you should be able to pivot the entire character at a point just below a point in between the shoulders.
Loved the rig! Super awesome for a shot I wanted to test out. I can't get it to render properly though. It turns out super bright everytime. Any suggetions?
great rig how ever there seems to be some kind of connection with the rig file and the lighting file, when i dont use the lighting file there is a light source that is not showing up anywhere and i am unable to work with it or get rid of it. please let me no how i can use this rig with out any light source
This is the best dragon I have had the privilege of working with; thank you for sharing for FREE!
That said, I'd like to do some test animations that use effects like bifrost aero; and unfortunately the dragon needs to be scaled in the scene to do this. When I attempted to scale the dragon, his spines don't stay put (they move all over his body and eventually, when I scale to .01, they crumple up underneath him).
Let me know if there is a way to scale the dragon and keep the spines on his back in the same place relative to the dragon body.