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Rig Export Converter 1.2.3 for Maya (maya script)

Exchange complex character rigs between Maya and game engines.

License
$50.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2020

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:09/06/2016
Last Modified:12/27/2021
File Size: 119 KB

Keywords

Rig, animation, maya

Using Rig Export Converter you can exchange animation data and complex character joint rigs between Maya and game engines using FBX. Joint scaling is supported.

Select skinned geometry and export to FBX with one click. 

To prepare your rig for manual exporting select a character’s mesh and click Convert. Rig Export Converter will generate a new skeleton for clean exporting. Now select the model with new joints and export the rig and animations.

If the rig does not convert due to an error,
Try Edit> Rename Duplicate Objects before processing.
If that doesn’t help, select the geometry and click Edit> Copy skinCluster and Duplicate Object.



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