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Human Character Rig in 1 minute (skeleton, rig & bind skin in 1 minute) 3.1.0 for Maya (maya script)

Create a complete human character, from skeleton to skin!

License
$25.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
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  • Check 16 Support Included

Compatibility

  • 2017, 2016, 2015, 2014

Operating Systems

  • Irix
  • Linux
  • Mac
  • Solaris
  • Windows

History

Created:02/24/2017
Last Modified:10/03/2019
File Size: 255 KB

 HUMAN CHARACTER AUTO RIG: V3.1

+ corrected a bug with the Paint Tool: now you see all the joints with the relative weights

+ added a set for the controls: now you can select them easily

+ in the control "walk_ctrl" you can find the attribute to turn on/off the visibility of the controls 

+ in Maya 2016 scaling of the skeleton isn't automatically refreshed. Just select the joint and scale them a bit in the viewer

+ if you want to scale the controls just do it in Edit Mode!! :)

 

VIDEO TUTORIAL: https://vimeo.com/205762608 

 

 

HUMAN CHARACTER AUTO RIG: V3.0
This script you can do a complete rig in 1 minute:

1. Skeleton:
- Create left side of the skeleton and automatically orient joints
- You can choose two different types of arm

2. Rig:
- If you used skeleton script, you can load automatically name of joints in the TextFields
- Automatically add suffix "_jnt"
- Mirror Left to Right
- Create spine with N joints
- Stretch and twist of the spine
- Arms and Legs in IK/FK with twist
- Foot controls
- Closed chain for videogames
- Move and walk controls
- Visibility attributes
- Global scale attribute
- Clean Outliner

3. Skin:
- Automatically bind skin joint with the mesh if you create a closed chain

4. Adjust:
- You can choose color controls


---------------------------------------------------------------
INSTRUCTIONS:
- Move all these python files in the folder Documents/maya/script
- Open Maya. In the Script Editor (Python) and run:

import human_character_auto_rig
from human_character_auto_rig import *
human_character_auto_rig.gui()



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