Adverti horiz upsell

Cartoon eyelid auto rigger 1.1.1 for Maya (maya script)

A tool for easy and fast eyelid setup

License
Button download
2,412 Downloads

Compatibility

  • 2022, 2020

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:03/17/2016
Last Modified:02/21/2022
File Size: 26.3 KB

Keywords

cartoon, eyelid, Rigging

Q/A

the parenring

Date:08/20/2016
Submitted by: nvnoor nvnoor
I need your help here, it is already been 2 hrs and couldn't get my eye rig follow my Skeleton, can you help, you have 2groups parentToHead and parentToLocal, I tried and kept failing, and I couldn't Mach the Nodes with part 4 of Marco tutorial.

Replies to this question:

  • Wilhelm Tigerstedt

    Wilhelm Tigerstedt said almost 8 years ago:

    Hey nvnoor,
     
    I am a  bit late at answering questions :/ sorry for that. So the  parentToHead group needs to be parented under the head control of your rig. The parentToLocal group should be parented under a transform node that does not follow the rig. It should be named parentToWorld group to make it a bit more clear I think.
     
    Cheers,
     
    Will
     

Post a reply: