Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2018, 2017, 2016, 2015
Operating Systems
History
Created: | 10/09/2006 |
Last Modified: | 11/28/2017 |
File Size: | 1.24 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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SpunkyDDog said over 11 years ago:
You're awesome. Thanks for this! -
Cyberika said almost 13 years ago:
Thanks a lot for this tool! Saves time and prevents use of Maya's dynamics. -
abowler said about 13 years ago:
this is great, but I can't get it to work when I batch render; the mesh I apply the wobble to disappears. It's there in a single render in the renderview window, but isn't there when I batch render. Any suggestions? -
RAINpit said over 13 years ago:
for baking u just use maya's standard geocache node, given that this is just a noise deformer and geometry point count is unaffected. wonderful tool u wrote here. hats off. now if u have the time to do a 2012 recompile, it would be even more awesome. :) again, thanx a bunch. -
David Warner said over 14 years ago:
Really love this wonderful script! Is there a way to bake the deformation info to the geo so i can render on a farm that lacks the script? -
Hinc said almost 15 years ago:
It would totally kick ass if one could paint weights... Actually even possibility of manual altering weights would be awesome. It seems that right now its possible to assign 0 or 1 any other values doesn't work. Anyway great tool!! -
ebeneezergood said about 15 years ago:
Classic tool very versatile Any chance of a 2010 version like real soon :) :) -
tumanoid said over 15 years ago:
+ -
paulie said over 16 years ago:
a real problem solver for noise deformations..multiple application methods to falloff shapes and noise types.....very complete tool. -
tmagill said over 16 years ago:
A very versatile tool. Fantastic. But would it be possible to implement "inversion" of the limit region? So that there is an option for deformation to happen outside the limit volume, not inside.
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