Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2013, 2012, 2011
Operating Systems
History
Created: | 06/02/2010 |
Last Modified: | 12/16/2016 |
File Size: | 12.5 KB |
Keywords
checker size, maya unwrapping, texturing, uv ratio, Wireframe, barrel, lowpoly, Marmoset, 3DStudioMax, photoshop
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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varun bondwal said over 11 years ago:
This is now fixed for Maya 2012 and 2013, please report if you encounter any errors. -
im3djoe said over 12 years ago:
Great script!!, please fix it for maya 2012, thanks -
Oleg Naumov said over 12 years ago:
Please add maya 2012 and 2013 support, thanks! -
jasonhuang1115 said over 13 years ago:
Hi, varun, Any chance to update the script to work with Maya 2012 x64? I was looking for an alternative solution of UV Autoratio and found this. After tried it in Maya 2012 x64, it seemed not working. Got a error message when "pick the checker size": # Error: NotImplementedError: Wrong number of arguments for overloaded function 'new_MScriptUtil'. Possible C/C++ prototypes are: MScriptUtil() MScriptUtil(int) MScriptUtil(short) MScriptUtil(float) MScriptUtil(double) MScriptUtil(unsigned int) MScriptUtil(bool) MScriptUtil(MIntArray const &) MScriptUtil(MDoubleArray const &) MScriptUtil(MUintArray const &) MScriptUtil(MUint64Array const &) -
varun bondwal said over 13 years ago:
It does work for Maya 2011 now, I updated it -
Arturo said over 13 years ago:
Excellent! Thanks a lot works fine in 2011 -
varun bondwal said almost 14 years ago:
I used getUVarea function from the maya classes through python. I think it cannot be used with MEL, because it doesnt allow you to use functions from Maya classes like python. To know more about it see the definition of the function get_sel_faces_UV_ratio in the script, this is the core of the script. My script calculates area of uvs, and that of the polygons, and then scales the UVs so that different objects have the same ratio of uvs to polygons, i.e. same checker size. Although right now its not working in version 2011, I have to fix that when I get time -
alienpioneer said almost 14 years ago:
Hi ! Where do you find the getUVArea() function? I have ' t found it in the Mel Command reference...Is there a procedure for calculating the area of a poly object, or the UV area? It seems a good ideea to make one from scratch. The renderheads charge money for a plugin that calculates the ratio from the area of the object and the uv area, then calculates the area of an object's uvs, then scales the uv's to match the ratio.At least this is what i suspect . Your scrip does the same, no? Thanks ! -
varun bondwal said about 14 years ago:
NOTE: The script was made for Maya 8.5 and gives problems in later versions. I have to modify it for the later versions. Will do so when I get time -
Tearsze said over 14 years ago:
in maya 2008 have error. in command line have message >> Error : invalid use of maya object "ProgressControl" . what happen? please i wanna use..
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