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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Q/A

FBX export error: This scene contains at least one transform node with mult

Date:12/02/2014
Submitted by: FoxInTheBox FoxInTheBox
Hi Justin,

I've just started using your tool and is really helpful.
One of the issues I'm having is exporting the rig (+animations and mesh) to FBX.

The moment I smooth bind to the rig the FBX stops working, as in, it give me errors and the mesh shows up all weird in Unity.

This is the error:

This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes.

The name(s) of transform node(s):

|Healer_1|Healer_1_MainC

|Healer_1|Healer_1_MainC|Healer_1_Spine01CurveCG|Healer_1_Spine01CurveC

|Healer_1|Healer_1_MainC|Healer_1_Neck01CurveCG|Healer_1_Neck01CurveC



Do you know what the issue is or how can I solve it?


Thank you,
Lala

 

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said about 10 years ago:

    For your fbx files, you should not be exporting the entire rig, but rather just the joints and skinned mesh. If you go to the Description tab, there is a youtube video at the bottom that shows how to set up and export a character for use in a game engine. This is the direct link: https://www.youtube.com/watch?v=3XM2jZ4yTMc
  • Replyindent
    FoxInTheBox

    FoxInTheBox said about 10 years ago:

    Thank you! That was helpful. Although I ended up solving the issues I had by setting the FBX units to cm. @_@ is weird that before smooth bind, meters was working fine.

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