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Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)

A 15 minute setup to Rig any Bipedal character's face and body

License
$32.00
(qty: 1)

  • Check 16 Future Updates Included
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  • Check 16 Support Included

Compatibility

  • 2013

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/29/2012
Last Modified:10/02/2018
File Size: 14.1 MB

Q/A

Exporting Blendshapes to ZBrush

Date:10/17/2016
Submitted by: Demonicdee Demonicdee
The videos provided explain how to import your finished blendshapes,
I have relatively High-Poly characters at the moment that would benifit from having their blendshapes edited in ZBrush,
so far using the GoZ button to transfer the individual blendshape to ZBrush results in a "topology error" and fails to load.
Is there a way to export the blendshapes individually to edit in ZBrush them import individually back in to the Rig?
Thanks,
Darrell W
 

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