Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
script name: keyData recorder
functionality: export keyData to an external file for every selected object in the scene and then reload keyData from external file whenever necessary
features: this script recursively searches for every animated controller for every selected object and records all the data associated with each key
** Important Step **
If an object is deleted from a scene and then that action is undone, you still lose access to all of its controllers. Before running this script, make sure to save your file, close it and re-open it. This will restore any previously lost access to any object's controllers.
new features (version 1.5):
1. individual keyData files are created for each selected object to ensure greater stability.
new features (version 1.2):
1. can now specify a frame range in which to record the key data
2. can now specify a starting frame to begin loading the key data
3. a report log that is created to let you know if any of the animated controllers were not loaded
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.