BRUTUS is a goofy quadruped rig for animation purpose use.
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- IK-FK/ribbon spine setup.
- IK-FK stretch arms and legs (optional).
- Blendshapes are still located within the scene file, only hidden. You may add more if you wish.
- Model is fully UV unwrapped, textured and comes with editable Photoshop materials.
- Detailed joint base facial setup with assistance from deformations.
- FK-Dynamic Tail switch.
- Eyes may appear as a black surface shader, but they are textured, animate them in render viewport 2.0.
- Character is already set for easy access to animating.
- Character can be scaled up or down through the root control.
As of March 12, the Brutus rig will be available for all users. However, with my current situation I must put my current obligations first. That being said, if problems occurr with the character, I will do my best to address the issues.
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Make sure to reference the character instead of popping him in the Maya scene file.
I hope you all enjoy this rig!
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.