Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2008, 8.x, 7.x
History
Created: | 08/24/2007 |
Last Modified: | 06/04/2008 |
File Size: | 3.58 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Etienne Dumont said about 13 years ago:
does anyone know how to use sliders on attribute instead of enter some random values? I'm newb in maya I usually use max thanks -
Vincent Tilghman said over 13 years ago:
Does anyone know how to scale this Character Rig without breaking it? -
ryan smith said almost 14 years ago:
Can anybody help with changing the background colour or the environment? -
kyle Gilliam said about 14 years ago:
Great rig! The only thing i found i couldn't work my way around was the reflection on his head. I have him standing in-front of a mirror in one of my shots and its his whole body is there but his head. Just a floating tong. If anyone can tell me how to fix it thank you! -
betogilardino said over 14 years ago:
Hello there! I've been working with max rig in a couple of animations, and it's very nice. I was making my animation in Maya 8.5 and the render looked pretty good. The mental ray light environment was working perfect, but I've just upgraded to Maya 2010 and it just screwed the final render. The IBL isn't working. It give me a black shaded image. Hope you can tell me how to fix it. Thank you in advance. -
Fuurlong said over 14 years ago:
Goes without saying it's a great rig. Worked wonders for me in max, and was the obvious choice for teaching myself animation in Maya. One thing though; i found the option to change the hand IK parent in the channel box, but i want to parent the hand to a prop rather than the world or another bodypart. How would i go about doing that? -
Granite Technical Institute said over 14 years ago:
Nice rig, but for some reason when using the Trax Editor (or even just copying the key frames), his right elbow doesn't keep the rotations from the first set into the copied set. I've set all the offsets to relative, and have redone my animation 7 times. -
lowlight said almost 15 years ago:
@ Sophie White Hi there Sophie, sorry to respond so late to your question. In any event, if you haven't worked it out on your own already, the IK/FK switch sub-controls are on the "ROOT" controller, not the shoulder controller. When you select the "ROOT" controller, you should see in that list a setting called "IK/FK arms" and "IK/FK legs". By default, I believe the rig is set up with FK on the arms (a value of "0"), and IK on the legs (a value of "1"). If you want to blend between these two types for the arms, all you have to do is set a key on the "IK/FK Arms", switch to the type of kinematics you'll be using with the controller (ie: FK to IK would be "0 to 1"), and then set another key on this controller; that's it! One word of caution though, I would recommend making your IK/FK transition span as few frames as possible to keep things looking natural/smooth (I usually don't go beyond 1 or 2 frames on average). Hope this helps... -
Eddie Andersson said almost 15 years ago:
@ Mike D To scale the rig just select the top node in the outliner and scale away. -
Mike D said about 15 years ago:
This seems like a nice rig, but i was wondering if you can scale the entire rig. It seems there isnt a control for that.
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