Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2008, 8.x, 7.x
History
Created: | 08/24/2007 |
Last Modified: | 06/04/2008 |
File Size: | 3.58 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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SagInTheBag said over 16 years ago:
Thanks for the shoulder fix. That really helps. Great rig! :-) -
james.hunt said over 16 years ago:
Hello fellow animators, Some of you guys and girls are having problem with the shoulder control, so I thought I could write here to tell you how to solve it. The problem your having has actually nothing to do with the rig, it's a problem called gimbal lock that can occur on all rigs. It has to do with how the computer calculates rotations in 3D. But there are ways around it! The first and best thing to do is to select the control your having problems with, go into the attribute editor and change the rotation order. The rotation order on the shoulder control is now XZY which works fine for some situations but you probably want to change it to something like XYZ. The only problem with this is that if you already have animated in XZY it will probably mess up your existing animation on the shoulder if you change the rotation order. Another way of solving the problem is by animating in local mode instead of gimbal mode. This is done by holding down the E key and the left mouse button. There you can choose Local. This will prevent gimbal lock showing, but it doesn't always get rid of the problem. Hope this helps you out! -
oneups said over 16 years ago:
I also ran into problems with the shoulder. If I rotate in the Z axis beyond a certain point, the arms will no longer rotate only in the Y axis, but rather it causes the arm to rotate in multiple axis making it difficult to animate. Otherwise the rig is great, easy to use. -
bluder_ said about 17 years ago:
very nice rigg indeed. some things i would to see in the next version is: -squash for the head. -controls for ears and nose -making it possible to rotate the spine in fk and at the same time being able to use the squash and stretch. -make the pelvis/hip area effected by the squash from spine aswell? maybe its just a preference but some how it looks weird to me. still an excellent rigg! -
happy2ky said about 17 years ago:
MAX RULES! Best free rig I've got so far. -
spiderjan said over 17 years ago:
wow, this is a fast and solid rig with some nice features. The simple mesh makes this rig perfect to learn to animate with. And what a nice lighting setup!!!
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