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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Compatibility
-
8.x, 7.x
History
| Created: | 07/03/2007 |
| Last Modified: | 07/03/2007 |
| File Size: | 7.74 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Leny31 said almost 12 years ago:
Hi, The pelvis controler of this character is not align properly to the ground. When we animate the character (walk or run) in a shot, we won't have the same value in Y at the beginning of the shot and at the end. The character will have an original value of 0 in Y axis for the pelvis, but won't stay parallel to the ground if I move only on Y axis. This make the character very difficult to animate if you want him to walk or run over different obstacles, because is pelvis will automatically end up touching the ground (if you move forward) enven though the Y value is still 0, or up in the sky(if you go backward). (see BUG section for more info) -

Neil Gorman said about 12 years ago:
IK controls on the arms have a problem with orientation -

Brendan De Souza said over 16 years ago:
very good model n rig.... just a few things though... 1) you need to give the pelvis control a translate motion(it currently has only rotation so I can't move d hips side-side)...... 2)the Clavicle control doesn't seem proper....the entire armor moves with it;also it needs some constraints once again tnx for d rig....was looking for a soldier character. Looking forward to more of your work :D -

jraja said over 16 years ago:
Thanks a ton Man!! -

nick_hil_666 said almost 19 years ago:
can u help me out about how to use the gun controls when the gun is picked up in the hands of the soldier...cant seem to figure it out.....will be a great help...u can mail me at nickhilster@gmail.com or reply here too... PS:excellent RIG and MODEL, my regards to both Jason Gill and Christophe Desse...keep up the good work -

audin said almost 19 years ago:
This is a very good rig, nice set of controls, works just smooth, nice extra goodies of guns and grenades. Overall best, I might be animating this guy soon! Thanks for sharing it. -

jgslooknout247 said about 19 years ago:
First, extract the file with WinRar then open the mb file in Maya. -

CptDWolf said about 19 years ago:
wait okay. I have done the trail version of winrar and what do i do with the file? Am i supposed to open it up? Like import it now from maya? -
brendo80 said about 19 years ago:
great model, excellent amour detail, and clean controls *****
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