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BM ShineFX 1.0.0 for Maya

Simulates shine light effect with two object

License
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13,523 Downloads

Compatibility

  • 8.x

History

Created:06/01/2007
Last Modified:06/01/2007
File Size: 41.9 KB

BM ShineFX simulates shine light effect with two object, base object and shine object.
Good for logos or other blinky-blinky stuff.


Although this is classic shine FX method, I still use it, it's more fast and sometimes...more "good looking" than post-work result :)


How to use it : Create any beveled text for the base object, select back the text spline and

extrude it as shine object, assign Base_Gold shader to Base Object and Shine_Gold shader to Shine Object (extruded splines).


You can try to render the scene (i,e 320x240) to see the shine FX result.


Note : sample scene included


Any comments/suggestion would be appreciated :)

compoziting@yahoo.com



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