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DDD Shader (Dents, Dirt, Drips) 1.0.0 for Maya

Procedural weathering shader for Maya/Mental Ray

License
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3,331 Downloads

Compatibility

  • 2013, 2012

Operating Systems

  • Windows

History

Created:06/02/2012
Last Modified:06/13/2012
File Size: 22.8 KB

Keywords

AO, weathering, bump

This shader allows you to quickly add procedural weathering and dents/chips to an object. The technique used for generating dents is based on the mia_roundcorners node. Chips will appear on an object wherever bump is applied via roundcorners- this means this technique will not work on pre-bevelled (without hard edges) meshes. 

Weathering is applied via ambient occlusion and features downward directional streaks. 

The shader is UV independant. Use as an ambient occlusion/dirt pass, or bake to a texture for more controlled editing.


Main tweakable parameters:

:Dents coverage is based on the radius of one of the roundcorners nodes (dents_radius_adjust). Adjust to preference/object scale. 

:Swap out or adjust procedural textures to preference.

:Adjust 'Threshold' and 'Depth Decay' in the snow node. 


The shader is gamma corrected for linear workflow. Remove gamma correct node otherwise.




Enjoy!


Blog post - https://materialism-blog.blogspot.com/2012/05/procedural-dirt-update-downward-drips.html






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