Abstract
This shader is a glossy reflection utility node for the maya software render.There is the 2011 mac osx version.
Installation
- Put "yiGlossyReflection.bundle" and "key.lic" into plug-ins folder.
- Put "icons/render_*.xpm" and "icons/render_*.png" into pref/icons folder.
- Put "scripts/AE*.mel" into scripts folder.
- Load the "yiGlossyReflection.mll" from plug-ins manager.
- You'll find "yiGlossyReflection" under General Utilities.
Attribute Description
- Color : Enable base color when use the Fresnel Effect. Default value is black.
- Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
- Spread : Calculated spread.
- Distance : Calculated distance. It infinitely when set 0.
- Falloff : Distance modulus of decay.
- Fresnel Scale : Power of the Fresnel Effect.
- Fresnel Bias : Define the falloff rate of the Fresnel Effect.
More details are here.
https://yikuta.blogspot.com/2010/04/glossy-reflection-for-maya-software.html
Let's me know, If you have problem.
Enjoy!
Please use the Feature Requests to give me ideas.
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