This is a physically accurate light shader for mental ray in Maya and Softimage. Here is a quick list of the main features:
- Support for IES light profiles with real light profile intensities, and ability to scale profile intensity using real world units
- Support for photometric (candela, lumen, lux) or radiometric (watt, watt/s, watt/m2) real world-units
- A photon emitter that supports light profiles, area lights, and is linked to direct light intensity
- Ability to use area lights with soft shadows while retaining IES profile sharpness/definition
- Support for color temperatures
- Light profile rotation
- A shader to create object/geometry lights
- A separate simple texture shader to add light profile support to other nodes
- Works with both Softimage and Maya on Windows 64-bit and 32-bit, Linux 64-bit, and MacOSX (Maya only).
- Free and open source (BSD license) with minimal restrictions, so you can compile for other platforms, incorporate the code into other free or commercial projects and redistribute.
- Comprehensive manual
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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