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Average Vertex Skin Weight Brush 3.1.0 for Maya (maya plugin)

A custom brush for smoothing skin weight.

License
Button download
1,478 Downloads

Compatibility

  • 2016, 2014, 2012

Operating Systems

  • Windows

History

Created:09/02/2014
Last Modified:04/05/2023
File Size: 161 KB

Feature Request

Maintain Maximum Influences

Status:pending
Date:04/21/2015
Submitted by:Justifun Justifun
This tool would be simply amazing if there was a way to maintain max influences while painting average weights. Could you please look into adding that? Thanks so much!

Comments on this feature request:

  • nuternativ

    nuternativ said over 11 years ago:

    Hi, Thanks for the comment, I'm glad you like it. But, I don't quite understand exactly about your request. Could you explain more? Nu
  • Justifun

    Justifun said over 11 years ago:

    When using the average weights tool, it will average between all influence bones in your right, and sometimes adds a vertices to many influences. When you originally smooth bind a skin to a skeleton there's an option to limit how many bone influences a particular vertices can be influenced by "Max Influences" Maintaining these max influences is important for some game engines like Unity. They can only handle a maximum of 4. So it would be really awesome if while using the average weights brush if it there was a setting to only average vertices to maximum number to prevent them from being assigned more than game engines will allow.

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