Adverti horiz upsell

lyrid_normal_map 1.0.3 for Maya (maya plugin)

normal map shader and shader list

License
Button download
13,465 Downloads

Compatibility

  • 2010, 2009, 2008, 8.x, 7.x

Operating Systems

  • Windows

History

Created:11/08/2007
Last Modified:11/13/2009
File Size: 999 KB
per page
1-2 of 2

Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • vzap3d

    vzap3d said over 15 years ago:

    Thank you for your lyrid shaders, they come in very handy. Especially for one purpose: when you mirror objects (eg: hands) in zbrush, the mirrored object has "inverted" UV's when imported to maya (ie: the UVs show up as red rather than blue in the texture editor). If you use maya's bump node in tangent normal mode on such an object, your normal perturbations will be inverted (ie: you'll get a crease on the original hand, and a protrusion on the mirrored hand). Using your lyrid normal map shader solves it all! It will perturn your normals equally on both objects. However... you mentioned a new "intensity" attribute in v1.03. I upgraded but cannot see such an attribute, did you forget to update your upload? Vania
  • Rikcarter

    Rikcarter said about 17 years ago:

    very useful, I already used it in my pipline. expecting new version.lol

Post a review:

Rate this item: