Full description in prSlideNode.py
V E R S I O N S:
2011-08-21 / 0.1.0: move/moveClosest/moveNormal/moveNormalClosest done
D E S C R I P T I O N:
Simplified version of the paper:
"Sliding Deformation: Shape Preserving Per-Vertex Displacement"
The algorithm in this plug-in is much more simple, should give similar
results, but should also be slower.
T O D O:
- (maybe) optional orientConstraint for locator
- paper algorithm
- cpp version
A T T R I B U T E S:
input:
- position (int): vertex number, start position of handle
- radius (float): influence radius around position
- fall-off (ramp): defines the fall-off inside of radius
- displace (double3): world position of target position
output:
- conTranslate (double3): world-space translate constraint for handle
U S A G E:
- First load the plug-in via Window->Settings->Prefs->Plug-in Manager
Then you should be able to normally apply the deformer:
(With a polygon mesh selected) execute (MEL): deformer -type "prSlideNode"
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.













