Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The intention is to have an artist-friendly, easy to use system which
can correctly version Maya scene files in a Subversion repository.
Written in Python, so requires Maya 8.5. Plugin is currently in early alpha stage, and is more a proof-of-concept than anything else: it is not ready to be used in production.
Requires the external module pysvn, which you can get from here:
https://pysvn.tigris.org/project_downloads.html
(Maya uses Python 2.4, by the way)
You can put the external modules anywhere, so long as you use the
PYTHONPATH environment variable to tell Maya where to look. On Linux
this is done by running
export PYTHONPATH=$PYTHONPATH:/path/to/pysvn/ Before running Maya
Note that I haven't tested the plugin on windows, but in theory at least it should work.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.