Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2009, 2008, 8.x, 7.x
Operating Systems
History
Created: | 04/28/2008 |
Last Modified: | 04/27/2009 |
File Size: | 1.49 MB |
Version History
version 3.5 :
1- a bug fixed that caused auto scapula blend not working correctly when you rotate the spane 3 helper now if you set auto scapula to 10 it'll work correctly and if you set to 0 u must use shoulder helper (change hand's extra on) for shoulder movement as it should be.
2- a bug fixed that caused problem when you have stretchy ik in neck and have stretchy eyes that caused eyes moving uncorrectly
version 3.1 :
fixed one typing error that was causing right ear not parenting
Linux and Mac users :
the main zip file contains a manual folder, copy the cript to your local maya\\\\\\\'s default script address and copy the icon (bmp file) to your pref\\\\\\\'s folder. then open maya and write : "source AdvanceBipedSetup.mel;CSSADSET;" in command line and save it to shelf , change the icon to bmp file.
WEBSITE :
changed web site address to http://www.cgfx3d.com
now you can go to tutorial section and you\\\\\\\'ll find some video tutorials for this plugin. more plugins will be develop later on for maya and character rigging.
added on version 3 :
1- some minor changes in code , now you can choose finalize character from setup menu as many times as you want without getting error message
2- added dynamic options for Tail, Sensor, Ears ,and vacume with complete working with your previous helper system with letting you have secondary motions in playback (everyframe as other dynamics)
3- fixed a bug when you connect the boundry to control that was causing some joint on boundry to rotate
added on version 2 :
1- windows are resized depending on your settings
2- on parenting attribute of helpers added none condition to use later for attaching motion builder exported animation
3- motion builder animation plotting to character system added in setup menu
added options in version 1.5 :
1- geometry eyes setup
2- ulnar and radial bones for forearm
bugs fixed in version 1.5 :
1- bugs fixed for autoclavicle that caused bones to deform uncorrectly
2- deleting the history for lowrez geos when you reshape them for highrez living you the ability to use the radius attribute for them
3- scale constrainting lowrez geos when you reshape them for highrez living you the ability to scale them after creating them
4- bugs fixed for error when you delete hand fingers after creating the locator helper system and want to finalize your rig with ik/fk switch
5- fixed uncorrect parenting for top left sensor and ear helpers in replacment system
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