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Animation Manager 0.9.30 0.9.3 for Maya (maya script)

Manage animations, poses and selections

License
Button download
5,375 Downloads

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/22/2014
Last Modified:07/05/2019
File Size: 33.3 KB

Bugs

Issue with Export Animation

Statusclosed
Priorityhigh
Date04/27/2016
Submitted byPetriX PetriX
Hello,
First i'd like to thx for this very usefull tool box !
I am surprise to be the first to get this bug.

There is an issue with the very fist key of every animation i exported.
It seems the export module overwrite this 1st key for some reason, some of the fixed (manual ) tangent have a wrong angle once i import it on the proper asset.
It may be problematic with a walk cycle in my case, i have to check every merged keys after export.

i tried different method to counter the problem, double the first key, non-weighted tangent etc.
The only way to save exact informations would be to bake each frame before the export witch makes the cycles non easy to edit.

I dont know why the program save a key at the export or how it write the tangent angle, but i cant see it in .pyc format. Maybe you know ?

Thanks you,
Patrice Vila


Comments on this bug:

  • Jose Maria Tejeda

    Jose Maria Tejeda said over 10 years ago:

    Hi, In version 0.9.28 import keys are fixed. You don't need to export animations. The bug are in importation. In facebook I upload a new video explain how to prepare a cycle to export.

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