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Batch render view 2.0.1 for Maya (maya script)

batch render sequence using maya viewport and it can distribute render over network

License
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2,890 Downloads

Compatibility

  • 2012

Operating Systems

  • Windows

History

Created:04/09/2012
Last Modified:08/09/2012
File Size: 12.4 KB

Version History

Batch render view V1.0
a python script i made for maya to batch render from render view.
because there is some scenes render in “batch render mode” in a very long time but in the view port is much much faster, and even there is some other scenes don’t render in batch render mode.



its features:

* you can select a camera (so you will not render a wrong camera even you are viewing a different camera in maya’s view port)
* you can render multiple layers (in parallel way)
* you will add a name for the render seq. which will not be over written in case you made later a test frame render.
* you can make the time skip some frames (if you have a simulation and you need the render begin after a certain frames)
************ you can quit the “batch mode” by pressing escape any time **********
this is a huge option i really like because there was a script i was using but if i run it … i will not be able to quit render until it finishes all sequence …!!
You must hit multiple times “escape” button until it stops render

 



Attribute description:
_________________________________
*Select camera ((which camera you need it to be rendered in view port))
even you are viewing different panel of camera.. Maya will be forced to view your selected camera.

*Select render layer ((which layers to be rendered))
all selected layers will be rendered in parallel frame by frame, and this way it is optimizing too much time in case you are rendering dynamics elements because you will simulate one time and on every frame it will render all layers.

*Read from render globals for each layer + add this suffix.
this check box enable you to save images using what you wrote in render globals for each layer, OR to define a universal name for all layers.

by all ways i made this script in case you rendered a test image later in the view port it will never overwrite what you’ve rendered with this script.

*skip frames
you will need this feature in case you have a dynamic simulation, e.g. you need the timeline to play from frame -200 to 0 thin start rendering from 0 till 100 so you have to enable this feature and set start play from -200, and set start render from 0, and set end render 100.

*start render from
start render from which frame.

*end render at
end render at which frame.