Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 08/18/2013 |
Last Modified: | 05/06/2014 |
File Size: | 35.4 KB |
Version History
v0.7Attribute window added
Cameras now read set attributes
Camera name can be converted into attributes, and vice versa (for copy+pasting settings)
v0.6
Worked out a way to correctly calculate the time for transitions, so it should remain at a constant speed at all smoothness levels
Updated the outliner to change width depending on length of camera names
Added option to disable all individual camera speeds and just use the main playback speed
Updated speed transitions to fill in the start and end frames
v0.59
Added in speed transitions, works with as many as you want to add
v0.51
Updated play animation code to skip frames if they're taking too long to render
v0.5
Wrote my own code to play the animation, keeps it at a steady fps so it's able to run in slow motion (the inbuilt play can't)
No longer edits the scene settings, and doesn't use the play button anymore
Added smoothness to increase/decrease the number of frames shown per second (anything over 1 runs slow though, so it's disabled until I manage to add some sort of frame skip)
v0.4
Add an extra number to the camera name to change the playback speed when viewing through it
v0.39
Camera shake will now work all the time
Viewport switches back to the correct camera
v0.37
Fixed playback speed to initially show current scene settings
Improved error checks to stop objects named in the same format from being processed
v0.35
Add/remove camera shake based on user set amplitude and frequency
Check to stop the code running if a node is already connected
v0.33
Outliner added to show all cameras in the scene
Searches by string and not camera to avoid the viewport cameras, so string can be user set
Playback speed can be set
v0.3
Basic UI designed
Various fixes
v0.2
Multiple cameras can be used at once
Reads all from selection
v0.1
Plays through a camera based on start and end frames defined in the name.
Uses the time slider as a boundary, and won't play outside of it.
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