drTrail
Description:
drTrail creates a polygonal motion trail object.
drTrail creates four objects:
- pTrail - this is the polygon object representing the trail
- grpTrail - this is the main locator, it has an attribute called "Trail Length" which specifies the length of the trail
-
lcTrail and lcTrail1 - the direct line between theese two locators is, where the trail origin is.
Attach the main locator to an animated object (parenting or with constraints) and you are done.
Set keyframes on the polygon object(pTrail) for extra effects like wind or gravity.
Limitations:
- The trail need some preroll to render correctly. E.g. if the trail length is 10 you need 10 frames preroll, so the trail has its initial position.
- Has not been tested yet with distributed rendering.
Not a bug exactly: quick motions or some viewing angles, especially when the trail has transparency, can produce render artifacts. Quick workaround is to convert the pTrail object to SubDiv (Proxy object).
Bonus:
There is a example shader for pTrail within the zip file!
Please use the Feature Requests to give me ideas.
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