In some cases you want an object or rig-control to perfectly stick to the vertices of a surface.
This script will do it.
New:
- You can use any type of poly component to setup follicels.
How to use:
1) Load your geometry into the object-field.
2) Select the components and load them into the component field.
You can add or delete specifc components from the field.
3) When both geometry and components are loaded, the "create-button" will turn green.
Now you can create the follicels.
Note:
1. The UI gives you the oportunity to add and/or delete components to/from your array.
Just in case you added a few components you actually didn't need and don't want to go through the whole process of selecting them again.
2. The "select"-button gives you the opportunity to select the components in the array.
WARNING: FOLLICLES DEPEND ON THE UV LAYOUT
1. Create a decent UV layout!!!
2. ...and don't thouch it ever again!!!
or your follicle position is messed up...
have fun
ChangeLog:
v1.1:
- NEW FEATURE: multicomponent ability added
- fixed: Add Button (Component): Components can be loaded multipe times
- fixed: Load Button (Object): any object can be loaded
- fixed: warning message when loading component to object field
- fixed: If clicking "Select" while no vtx in the list is selected, all vertices from the list will be selected.
- cleanup UI
v1.0.1:
- Fixed: Wrong Window Titel
- Added Feature to add Child Locators
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.