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GeoSphere 0.2 for Maya (maya script)

When modelling low-poly objects Maya has a...

License
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11,558 Downloads

Compatibility

  • 4.x

Operating Systems

  • Windows

History

Created:04/29/2002
Last Modified:05/02/2002
File Size: 45.8 KB
When modelling low-poly objects Maya has a major disadvantage to 3ds Max: There are no GeoSphere primitives that have a lot less faces than those Maya polygonal spheres.

This script creates those spheres extremely useful for low-poly modelling: GeoSpheres based on an octahedron which means that they can easily be mirrored.
Code is based on a c program by Rick Bono where I took the basic formulae and calculations from.

You can specify geodesic frequency and radius to get the results you want.

Usage: GeoSphere [frequency] [radius] [polytype]

More information about usage, future improvements and known issues can be found in the script itself.

Update:
The new release 0.2 supports icosahedron and tetrahedron (tetra seems not perfectly working though - but maybe you won



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