Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x, 7.x, 6.x
Operating Systems
History
Created: | 09/27/2010 |
Last Modified: | 04/20/2019 |
File Size: | 19.6 KB |
Version History
Adds the object name to the file so you can keep track of things more easily. I added a baking batch to my V-Ray Tuner so that the object name is output for each selected object so I'm using the names as opposed to eyeballing the baked UVs (slow).
2.0
Changed to COLLADA format so Maya cameras and lights can be sent to Photoshop as well as geometry. See video: https://vimeo.com/57541422
2.1:
Supports both OBJ and DAE export for better compatibility with Photoshop. Now shows a popup window to select the format. DAE (COLLADA) supports cameras but Photoshop can't open some DAE files, like rigged meshes saved with Maya 2014.
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